using System.Runtime.InteropServices; namespace NibblePoker.Win32Bindings.WinUser.SendKeys; public class Structures { [StructLayout(LayoutKind.Sequential)] public struct INPUT { public int type; public InputUnion U; } [StructLayout(LayoutKind.Explicit)] public struct InputUnion { [FieldOffset(0)] public MOUSEINPUT mi; [FieldOffset(0)] public KEYBDINPUT ki; [FieldOffset(0)] public HARDWAREINPUT hi; } [StructLayout(LayoutKind.Sequential)] public struct MOUSEINPUT { public int dx; public int dy; public int mouseData; public uint dwFlags; public uint time; public IntPtr dwExtraInfo; } [StructLayout(LayoutKind.Sequential)] public struct KEYBDINPUT { public ushort wVk; public ushort wScan; public uint dwFlags; public uint time; public IntPtr dwExtraInfo; } [StructLayout(LayoutKind.Sequential)] public struct HARDWAREINPUT { public uint uMsg; public ushort wParamL; public ushort wParamH; } }